“We still go out in the field and record things,” said Shawn Jimmerson (pictured left), sound designer. That’s why they spent about 60 percent of their time in the second year of development making artificial sounds in the lab. So the team manufactured a sound that the robot makes when walking around. They created an oscillator (pictured in the middle) that you could touch and short-circuit to produce different kinds of crazy sounds.Ī walking mech-like robot, the Claw (pictured right), is one example of a weapons system that doesn’t exist in the real world. The team was resourceful and relied on cheap creations. “We soon realized the directions are limitless,” said Chris Cowell (pictured right), lead sound designer at Treyarch in Santa Monica, Calif. Normally, the team could go to the gun range to capture the reports of weapons, but it’s not so easy to capture the sound of a skyscraper collapsing. Brian Tuey (pictured middle), audio director at Treyarch (the Activision Blizzard game studio that is making Black Ops II), said in an interview with GamesBeat that “going into the near future with this game meant something completely different.” Making new sounds is all part of trying to bring innovation to a game series such as Call of Duty which has had many iterations that took place in the past.
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